GrAVit
Senior Member
Posts: 580
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RE: problem with scare script
I suppose you could go to the door's settings in the level editor and set the OpenAmount to a very small value. That way the door would be technically open but visibly hardly noticeable.
Or you could make it visibly ajar. Whatever you want.
Also, if you choose to do so, be sure to use this:
SetSwingDoorDisableAutoClose("mansion_6", true);
That way it wont automatically close itself when it's only open by a small amount.
You need to add it outside the function though.
(This post was last modified: 06-12-2013, 08:19 AM by GrAVit.)
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06-12-2013, 08:16 AM |
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