(06-13-2013, 02:30 PM)DeAngelo Wrote: This would be a bit roundabout, but you could try this: Make a new entity that is a move object, but is invisible. (You could just modify the blockbox and save it as a new entity)
Then place them in the level at the right angles so that when you move them (and move them rather fast but a short distance) they will "smack" the doors.
As I said, a bit roundabout but it should achieve what you want.
Actually that's an awesome idea.
I don't know if applying it here it's the best solution but it's great for more complex stuff. So i'll keep it in mind in case i ever need it. +rep DeAngelo.
Mazl,
I always use
BodyImpulse and is working for me.
I just put the cabinet in my map, wrote this line and it opened one door as it should.
AddBodyImpulse( "cabinet_nice_1_Body_1", 5, 0, 5, "" );