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Script Fatal Error
7heDubz Offline
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Posts: 1,329
Threads: 40
Joined: Feb 2013
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#2
RE: Script Fatal Error

{
AddEntityCollideCallback("Player", "The_Quest_Area", "GetTheQuest", true, 1);
AddEntityCollideCallback("Player", "The_Complete_Area", "FinishTheQuest", true, 1);
}


it has nothing to trigger it. no void coming before it. Its just kind of ... there. try putting it in the brackets under void onstart, unless of course you only want it to happen if UsedKeyOnDoor in which case it needs to go in those brackets.


For future trouble shooting (x,y) when the game gives you that error those number mean the following


x = which line it is on
y = how many character to the right the problem is occurring at.


if you take a look at the error code (15/1) it is pointing directly at the brackets. specifically the end bracket.

06-15-2013, 08:17 PM
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Messages In This Thread
Script Fatal Error - by SystemFail - 06-15-2013, 08:09 PM
RE: Script Fatal Error - by 7heDubz - 06-15-2013, 08:17 PM
RE: Script Fatal Error - by SystemFail - 06-15-2013, 08:39 PM
RE: Script Fatal Error - by 7heDubz - 06-15-2013, 08:42 PM
RE: Script Fatal Error - by SystemFail - 06-15-2013, 08:44 PM
RE: Script Fatal Error - by 7heDubz - 06-15-2013, 08:56 PM
RE: Script Fatal Error - by SystemFail - 06-15-2013, 09:05 PM
RE: Script Fatal Error - by 7heDubz - 06-15-2013, 09:20 PM
RE: Script Fatal Error - by SystemFail - 06-15-2013, 09:27 PM
RE: Script Fatal Error - by 7heDubz - 06-15-2013, 09:46 PM
RE: Script Fatal Error - by SystemFail - 06-15-2013, 09:56 PM
RE: Script Fatal Error - by 7heDubz - 06-15-2013, 10:11 PM
RE: Script Fatal Error - by SystemFail - 06-16-2013, 12:09 AM



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