(06-15-2013, 09:27 PM)SystemFail Wrote: I tried that a hour ago. When u said that I tried your settings as same as mine. But i am getting the same error. Really i read the scripting basics for many times.
Did you seriously read and understand everything i just wrote that fast?
take a look at your script again and make sure that EVERY effect has a cause. (of which yours doesnt)
// Move this up and get rid of the brackets to void on start because its just using the key on the door. This is a CAUSE. the effect is in red in the next spoiler. \\
{
AddUseItemCallback("", "TheKey_1", "door_1", "UsedKeyOnDoor", true);
}
void OnStart()
{
// this paticular peice here has no effect. its a cause without effect. your effect that this point to would be "void GetAhmetQuest" of which you have non. \\
AddEntityCollideCallback("Player", "Ahmet_Quest_Area", "GetAhmetQuest", true, 1);
// here it happens again. i assume you mean the one in this the code that doesnt have "Ah" in it but programs cant assume \\
AddEntityCollideCallback("Player", "Ahmet_Complete_Area", "FinishAhmetQuest", true, 1);
AddUseItemCallback("", "TheKey_1", "door_1", "UsedKeyOnDoor", true);