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Script Help Spawning a monster with a script area...
Bonehead Offline
Member

Posts: 50
Threads: 12
Joined: Apr 2013
Reputation: 1
#1
Spawning a monster with a script area...

A friend and I (Kiandra) Cannot seem to get this working. We've both been poking at it for a while and just can't get it to work. Here is the script..

void OnStart()
{
AddEntityCollideCallback("Player", "ScriptArea_brute", "brutepatrol", true, 1);
}

void OnEnter()
{

}

void OnLeave()
{

}

void brutepatrol(string &in asParent, string &in asChild)
{
SetEntityActive("servant_brute_1", true);
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_22", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_18", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_2", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_6", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_2", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_19", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_25", 0, "");
}


It causes no errors whatsoever. Just nothing happens in game.. Anyone know why?
06-17-2013, 12:50 AM
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Spawning a monster with a script area... - by Bonehead - 06-17-2013, 12:50 AM



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