lizardrock17 
 
 
		
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RE: Weeping Angel enemies 
			 
			
				From what you guys told me I have compiled this: (I havent tried it yet because if i encounter any problems i dont want to spend hours on the internet trying to find out my script is wrong) 
 
 
void OnStart() 
{ 
SetEntityPlayerLookAtCallback("angel_statue_1", "WeepingAngel_1", false); 
} 
 
//"angel_statue_1" is the name of the statue in the level editor 
//"WeepingAngel" is the name of your script that will be called when the player is looking/not looking 
//true means the script won't be called again after the player looks at 
//the angel once. I'm using this one because you're probably going to 
//have to use multiple statues with angel_statue_1 being your first statue 
 
void WeepingAngel_1(string &in asEntity, int alState)  
{ 
if(alState == 1) //1 means looking 
{ 
//Your angles don't do anything when you're looking at them, so leave this blank 
} 
else if(alState == -1)//-1 means not looking 
{ 
void ShowEnemyPlayerPosition(string& "angel_statue_1);\\Makes angel follows player 
} 
}  
 
Would this work?
			 
			
			
			
				
(This post was last modified: 06-19-2013, 05:59 PM by lizardrock17.)
 
				
			 
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	| 06-19-2013, 05:57 PM  | 
	
		
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