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Developing a CS - thoughts on plot?
Wapez Offline
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Posts: 360
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Joined: Mar 2012
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#5
RE: Developing a CS - thoughts on plot?

(06-29-2013, 06:37 AM)Kiandra Wrote: I personally think it's a pretty neat idea. The whole "cheery" thing might give off a creepy vibe considering the engine we're using XD Also, if you're intending to use the grunts as giants, that won't work. The grunts can be scaled but their animations won't stay the same, so you'll end up with grunts that are huge when you place them down in the level editor, but shrink to normal size once you're in the game again. It would almost be easier to edit Daniel's height and walking/running paces than to scale everything up. Not sure how that would work (I'm no skilled modeller) and I don't even know if it's possible, but it's worth trying Big Grin

Changing the proportions of the Player would (technically) be possible through some script changes, but I'm not sure how well it would work out. This would however require the mod to be a full conversion, and you need to have some insight in how the .cfg script files work.

However, here's what should be given a look at firstly:

Spoiler below!

<Player_Body

Mass = "70"
Size = "0.8 1.8 0.8"
CrouchSize = "0.8 1.2 0.8"

GravityForce = "0 -20 0"

CameraPosAdd = "0 -0.05 0"
CameraSmoothPosNum = "10"

AccurateClimbing = "true"
MaxNoSlideSlopeAngle = "45"
MaxPushMass = "10"
PushForce = "55"
CharacterMaxPushMass = "15"
CharacterPushForce = "100"
MaxStepSize = "0.4"
MaxStepSizeInAir = "0.1"
StepClimbSpeed = "5.0"

/>


The file with this script is located inside:

Amnesia The Dark Descent>YourFullConversion>config>game.cfg

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(This post was last modified: 06-29-2013, 11:43 AM by Wapez.)
06-29-2013, 11:41 AM
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Messages In This Thread
Developing a CS - thoughts on plot? - by Zokrar - 06-28-2013, 10:16 PM
RE: Developing a CS - thoughts on plot? - by Wapez - 06-29-2013, 11:41 AM



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