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Custom Assets and Materials
OriginalUsername Offline
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Posts: 896
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#2
RE: Custom Assets and Materials

There are several tutorials on how to make them, but here is a short summary.

1. Download either 3DS max or Maya from here or blender from here.
The program doesn't save to a .dae file, but you'll have to export it to an .dae file, again, look up some tutorials for your program first.
Get comfortable with the program and make some basic models.

2. You can't create an .mat for your model. All the textures should be in .dds format. 512x512, 1024x1024, 2048x2048, etc. If you open up your model in the modelviewer, it makes the .mat files automatically. The .mat tells the game which maps the model needs (Bump, spec, illum, diffuse, etc.)

If you need anything else, just ask

Edit: [Image: images?q=tbn:ANd9GcSVYSnOi8NlsD7QNJoz2Do..._sypqpjQ8Q]
(This post was last modified: 07-11-2013, 04:13 PM by OriginalUsername.)
07-11-2013, 04:10 PM
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Messages In This Thread
Custom Assets and Materials - by thestormcrow - 07-11-2013, 02:48 PM
RE: Custom Assets and Materials - by OriginalUsername - 07-11-2013, 04:10 PM
RE: Custom Assets and Materials - by The chaser - 07-11-2013, 04:12 PM
RE: Custom Assets and Materials - by thestormcrow - 07-11-2013, 08:59 PM



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