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Moveable Painting
vengey Offline
Member

Posts: 79
Threads: 7
Joined: Feb 2013
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#4
RE: Moveable Painting

The best way to go about this is to do this:

-Make a copy of the folder with the painting you desire to edit
-Open up the ModelEditor
-Open the .ent file of said painting you just copied
-Change the "User Defined Variables" from Static_Prop to Object and make it a "Grab" object
-This will make the object grabbable, BUT sometimes another step is necessary.
-Click ALL and I do mean ALL green boxes around the object, these are the physics boxes assigned to the prop
-Check to make sure ALL of the boxes have some sort of mass and variables assigned under the "Body" tab on each of the green objects
-Once you have done these steps, save the entity, AND MAKE SURE IT IS SAVED UNDER A DIFFERENT NAME, like painting01_move.ent or something like that.
-Open up level editor and boom it should be movable now.

07-13-2013, 02:41 AM
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Messages In This Thread
Moveable Painting - by thestormcrow - 07-09-2013, 01:35 PM
RE: Moveable Painting - by Zatchie - 07-09-2013, 03:24 PM
RE: Moveable Painting - by thestormcrow - 07-09-2013, 10:05 PM
RE: Moveable Painting - by vengey - 07-13-2013, 02:41 AM



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