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GDC EU 2012 Talk
Acies Offline
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#5
RE: GDC EU 2012 Talk

It's great to see how passionate you are thinking about and talking about games! The talk about movement controls and the benefits of "multi-tooling" simple commands (running causes you to jump over crates in Assassin's creed) and the disadvantages of them (running up walls when wanting to look at a fruit).

Do you think that since the keyboard of the PC have more keys available; would it be viable to, instead of "multi-tooling", adding more keys for movement? The classical example is that in "the game world" I'm standing by a box which I clearly would be able to climb "in the real world" (through using my hands) but I'm only allowed to jump stupidly beside it - slightly taking you out of the experience as you talked about.

Although the example (experiments) of the hand and hammer as well as "the tool" becoming an integral part of the body was interesting examples it makes me think more of how the mouse and keyboard becomes an integral part of the body. I can assume that they were ideas pointing to as to how the player becomes the protagonist (to some extent).

I have been thinking about how a game can make the player form an emotional bond (of caring for, liking) a character in the story of a game. Do you have any input or ideas on that?

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07-20-2013, 03:01 PM
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Messages In This Thread
GDC EU 2012 Talk - by Thomas - 07-19-2013, 06:27 PM
RE: GDC EU 2012 Talk - by Paddy™ - 07-19-2013, 06:40 PM
RE: GDC EU 2012 Talk - by Traggey - 07-19-2013, 08:07 PM
RE: GDC EU 2012 Talk - by nemesis567 - 07-20-2013, 01:31 AM
RE: GDC EU 2012 Talk - by Acies - 07-20-2013, 03:01 PM
RE: GDC EU 2012 Talk - by Artyom - 07-21-2013, 09:52 AM
RE: GDC EU 2012 Talk - by Adrianis - 07-21-2013, 04:26 PM
RE: GDC EU 2012 Talk - by Draug - 07-22-2013, 11:50 AM
RE: GDC EU 2012 Talk - by Googolplex - 07-26-2013, 04:38 PM



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