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I need help with loading custom files into level editor.
GoreGrinder99 Offline
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Posts: 166
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Joined: Feb 2013
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#4
RE: I need help with loading custom files into level editor.

(07-28-2013, 07:34 PM)Zandrojakov Wrote: Well you can always place the custom models in the entities/static_entities and make some sort of list or something so you remember which ones to be moved later on. This is only a temporary solution to let you continue mapping.

Even then the items still wont be loaded after restarting the editor. How do all the other full conversions do it? I have looked at their resources and folders and other files but are the same as the ones I have as far as I can tell. How do they load their entities and other files but I cannot without them being removed after restarting the editor?

(07-28-2013, 07:58 PM)Your Computer Wrote: Understand step 8: http://wiki.frictionalgames.com/hpl2/amn...evenvguide

Still, index out of bounds error. I even did the same in my conversion folders resources.

*FIXED*

-Grind to the Gore-
(This post was last modified: 07-28-2013, 09:11 PM by GoreGrinder99.)
07-28-2013, 08:03 PM
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RE: I need help with loading custom files into level editor. - by GoreGrinder99 - 07-28-2013, 08:03 PM



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