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Restoring broken item
Adrianis Offline
Senior Member

Posts: 620
Threads: 6
Joined: Feb 2012
Reputation: 27
#9
RE: Restoring broken item

Use a debug message to print the names of the new entities being created, to make sure that they do have the same name - the way the issue is manifesting sounds exactly like the names of the new ones are not the same.
You can do that in the collide callback function, print the name of the colliding entity

It's possible that there is some security code in the source to prevent errors by adding numbers to names of objects being created if the name is the same (in the same way that the level ed will add _x to an entity when you duplicate it)

(This post was last modified: 08-05-2013, 12:26 PM by Adrianis.)
08-05-2013, 12:25 PM
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Messages In This Thread
Restoring broken item - by Damascus - 08-04-2013, 04:05 AM
RE: Restoring broken item - by 7heDubz - 08-04-2013, 05:13 AM
RE: Restoring broken item - by Daemian - 08-04-2013, 05:20 AM
RE: Restoring broken item - by Damascus - 08-04-2013, 05:48 AM
RE: Restoring broken item - by Your Computer - 08-04-2013, 09:48 AM
RE: Restoring broken item - by Statyk - 08-05-2013, 03:19 AM
RE: Restoring broken item - by Damascus - 08-05-2013, 06:02 AM
RE: Restoring broken item - by Daemian - 08-05-2013, 05:57 AM
RE: Restoring broken item - by Adrianis - 08-05-2013, 12:25 PM
RE: Restoring broken item - by Damascus - 08-05-2013, 10:43 PM
RE: Restoring broken item - by Adrianis - 08-06-2013, 10:53 AM
RE: Restoring broken item - by Damascus - 08-07-2013, 01:40 AM
RE: Restoring broken item - by Damascus - 08-07-2013, 04:30 AM
RE: Restoring broken item - by Adrianis - 08-07-2013, 09:40 AM
RE: Restoring broken item - by Damascus - 08-07-2013, 08:51 PM
RE: Restoring broken item - by Adrianis - 08-07-2013, 10:27 PM
RE: Restoring broken item - by Damascus - 08-08-2013, 12:24 AM
RE: Restoring broken item - by Adrianis - 08-08-2013, 11:11 AM
RE: Restoring broken item - by Damascus - 08-08-2013, 09:26 PM



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