(1) When you are assigning names us a naming convention that is easily recognizable and re-usable.
(2) I prefer to order my .hps in the way the player might interact with them. So top is things they might hit into early on, bottom for later stuff.
(3) Line things up, if you have a bunch of...
AddPlayerBodyForce( 2, 2, 2, true);
AddPlayerBodyForce( 4, 4, 4, true);
AddPlayerBodyForce( 8, 8, 8, true);
AddPlayerBodyForce( 16, 16, 16, true);
AddPlayerBodyForce( 32, 32, 32, true);
AddPlayerBodyForce( 64, 64, 64, true);
AddPlayerBodyForce( 128, 128, 128, true);
AddPlayerBodyForce(2048, 2048, 2048, true);
line them up, it makes reading and figuring out minor errors so much easier!