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How do "you" organize your .hps files?
PutraenusAlivius Offline
Posting Freak

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#5
RE: How do "you" organize your .hps files?

Well for me it's like Kreekakon's format.
Example.
NOT TO BE USED SINCE JUST EXAMPLE.
void OnStart()
{
AddUseItemCallback("", "FirstDoor", "KeyOne", "UnlockDoor", true); ///---01---///
AddEntityCollideCallback("Player", "Area", "ScriptOne", true, 1); ///---02---///
}

///---Unlock Door Script---///---01---///
void UnlockDoor(callback syntax)
{
}
///---Unlock Door Script---///---01---///
///---Entity Collide Script---///---02---///
void ScriptOne(callback syntax)
{
}
///---Entity Collide Script---///---02---///

But, each script has a code respective to their callback parameter so I know what callback calls what function.

EDIT: Err, Kreekakon not Rapture.

"Veni, vidi, vici."
"I came, I saw, I conquered."
(This post was last modified: 08-08-2013, 04:59 AM by PutraenusAlivius.)
08-08-2013, 04:59 AM
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RE: How do "you" organize your .hps files? - by PutraenusAlivius - 08-08-2013, 04:59 AM



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