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Custom Textures that don't retain original resolution
Statyk Offline
Schrödinger's Mod

Posts: 4,390
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Joined: Sep 2011
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#4
RE: Custom Textures that don't retain original resolution

768x768 is a working resolution, it's just not used that often.

I think it has something to do with mip-maps (or lack-thereof). Also, be sure that the material and diffuse texture share the same exact name. That should help stop the redirecting problem.
08-11-2013, 07:42 AM
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RE: Custom Textures that don't retain original resolution - by Statyk - 08-11-2013, 07:42 AM



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