From the Q&A with Dan Pinchbeck from thechinesroom:
- Q.
Are we going to see the same "safe hubs" that were present in tdd? Is
the level design in "machines" at all similar to this formula, with
danger-filled levels surrounding these hubs? [from bluel0bster]
A. Safe? Safe? What is this "safe" of which you speak? Sorry, we don't do "safe". You must be thinking of another game.
Don't know which this mean for the gameplay, but it sounds evil. But I'am sure a "constantly hunting" will not be the case.
Here's an interesting article how Dan defines horror:
http://www.relyonhorror.com/in-depth/def...pinchbeck/
"It’s terrifying because of what is missing. And what is missing is a monster."