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Help Unwrapping a Curved model
Rapture Offline
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Posts: 1,078
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Joined: May 2011
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#11
RE: Help Unwrapping a Curved model

Didn't want to create another thread for this, but for Dynamic Topology in Blender. Does anyone know how to solve this problem?

Spoiler below!
[Image: 7hpl.jpg]

(1) This is the front face of the model, some bricks.

(2) If I sculpt a circle, I get a nice circle shaped sculpt.

(3) But if I switch to the top side of the model. Which is suppose to be chipped/broken, because the model is named "StoneBrokenWall1".

I get this really annoying stretched banding sculpt. It has a little use to giving a nice slope, but I don't want this as it makes regular sculpting impossible.

/////
Any idea how to resolve this?

Edit: Does this have to do something with the local/global axis's? Sculpting along the X axis seems to be fine, but Y or Z don't work to well.

Edit2: Love it when inspiration hits you, had to reset the L/R/S and now the sculpting is back to normal.
(This post was last modified: 08-31-2013, 06:27 PM by Rapture.)
08-31-2013, 05:20 PM
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Messages In This Thread
Help Unwrapping a Curved model - by Rapture - 08-26-2013, 02:19 AM
RE: Help Unwrapping a Curved model - by Acies - 08-26-2013, 08:36 PM
RE: Help Unwrapping a Curved model - by Traggey - 08-28-2013, 11:38 PM
RE: Help Unwrapping a Curved model - by Statyk - 08-29-2013, 05:41 AM
RE: Help Unwrapping a Curved model - by Khyrpa - 08-29-2013, 09:52 AM
RE: Help Unwrapping a Curved model - by Rapture - 08-31-2013, 03:12 AM
RE: Help Unwrapping a Curved model - by Acies - 08-31-2013, 03:19 AM
RE: Help Unwrapping a Curved model - by Rapture - 08-31-2013, 05:20 PM
RE: Help Unwrapping a Curved model - by Traggey - 08-31-2013, 06:28 PM
RE: Help Unwrapping a Curved model - by Traggey - 09-01-2013, 10:59 AM



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