Traggey
is mildly amused
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RE: Help with mesh. Export from 3DS max to Amnesia model editor
Right, so upon exporting your DAE, make sure that you've placed your .dds textures within the amnesia directory, assign the DDS diffuse from the amnesia directory as your diffuse in a 3Ds max material and apply it to your model, then export your DAE.
Now you're going to go find materialeditor.exe within amnesias main directory, it'll launch a material editor window, assign your diffuse/nrm/spec whatever you might want, make sure you set the material to SolidDiffuse first.
Now save your material out into the same directory and under the same name as your diffuse texture.
BOOM, all gone right, you can now see your model within the editor.
(This post was last modified: 09-08-2013, 03:54 PM by Traggey.)
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09-08-2013, 03:54 PM |
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