(09-11-2013, 11:59 PM)bluel0bster Wrote: (09-11-2013, 04:14 PM)Nuits Grace Wrote: The sanity meter just added some effects, nothing else.
There was no penalty for letting the insanity meter fill up.
This isn't very important when the big events, the ones that drained it all, were SCRIPTED.
You would end up rolling on the floor if you weren't careful with the sanity. That and the bugs crawling across your screen could definitely get you killed.
Also, while there were some scripted events dropping sanity, looking at monsters and staying in the dark drained it quite a bit.
Like i've stated numerous times:
I spent 80 percent of the game in the dark and crouched. The distorted vision, the bugs and the clicking didn't affect me personally nor did they seem to bother Daniel much. The only times when the sanity system actually worked like it was supposed to was during scripted scenes.