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Can the sexism in these types of games stop?
Alardem Offline
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RE: Can the sexism in these types of games stop?

(09-12-2013, 06:58 AM)Statyk Wrote: Let's see the amount of games I can remember... *ahem*
  • Mrs. Pac-man
  • Metroid
  • Mirror's Edge (my favorite and is getting a sequel soon <3)
  • Hydrophobia
  • Tomb Raider (More recent ones are more fitting. Especially the last one. She was very well designed)
  • Amnesia: Justine
  • Alice: Madness Returns
  • Portal 1 and 2
  • Last of Us (You play as a child girl who fights zombies and baddies to protect a grown man)
  • Borderlands
  • Jet Set Radio
  • Sanctum 1 and 2
  • Elder Scrolls series
  • Fable 2 and 3
  • Silent Hill 3
  • Remember Me
  • Some parts of The Walking Dead (though there are multiple stories)
  • MOBAs such as League of Legends or Dota
  • Gears of War 3 (not sure of 2. I just watched my sis play them time to time)
  • Some Resident Evil
  • Some Final Fantasy
  • Left 4 Dead 1 and 2
  • Even in Team Fortress 2, The female Administrator and Her assistant "own" the male mercs. Even if they are not in the game directly (beside the Administrator announcer)
  • Jet Force Gemini
  • Perfect Dark
  • Dead or Alive
  • Setshido Blade
  • Tenchu Z
And that's pretty much all I have off the top of my head right now, perhaps a bit more than I should. I think it's time to give credit where credit is due, rather than pull ideas out of your ass. It generally gives a negative aura about a person when there is ignorance involved.

It should be illegal to hurt someone's brain this much.

Cool it on the defensiveness. I'd refute that list, but you don't need to take personally a comment on how many horror stories are focused on the male perspective. Getting emotional is a woman's territory. Tongue

Many of those games either have the gender be utterly arbitrary (either through sticking a pink pixel on pacman, or making you a mute), have the man as the primary perspective (you only get to control TLOU's Ellie for a short period of time and the Administrator is a disembodied character who only gets development outside the actual game), or the woman is alone amongst men (Left 4 Dead and Borderlands - Gears of War 3 has two women, which I suppose is a step up in such a bloody series.)

Hydrophobia, Alice 2, Silent Hill 3, Tomb Raider, Portal and Mirror's Edge are good examples of female-led games in the industry, but there are infinitely more examples of male protagonists. Pointing out this inequality and asking for a step towards having more female protagonists is not the same as accusing gamers/humanity of having cooties, so much as it is a want to write different stories for different audiences. It's clear that Amnesia's got fans of both genders because it's scary and has a good story - why not also give the women a protagonist they can relate to, rather than a sex object like in Haunting Ground? We should ask for creativity, and not just keep our minds set in the same mold.

Heather's the only main girl in the Silent Hill series, and her story was focused on the theme of motherhood and pregnancy. There are plenty of other psychologically-twisted tales to tell with a female protagonist. Hell, I can imagine the last few entries in the series as having a heroine and not changing much in the process - and why the hell not? The more we get used to the idea of having stories focusing on women, the more accustomed we'll be to it.
(This post was last modified: 09-12-2013, 07:16 AM by Alardem.)
09-12-2013, 07:12 AM
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RE: Can the sexism in these types of games stop? - by Alardem - 09-12-2013, 07:12 AM



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