(09-12-2013, 12:29 AM)Nuits Grace Wrote: Like i've stated numerous times:
I spent 80 percent of the game in the dark and crouched. The distorted vision, the bugs and the clicking didn't affect me personally nor did they seem to bother Daniel much. The only times when the sanity system actually worked like it was supposed to was during scripted scenes.
I started this topic to defend AAMFP from unfair reviews and opinions but I must disagree with you. The character was barely controlable at low sanity, not to mention that dreadful rustling sound. As I said before - half of it gave TDD more game-ish feel, particularly the syren sound when looking at monsters.