(09-13-2013, 12:10 PM)cantremember Wrote: I agree with Paddy. The better graphics, physics engine, insanity-system and other additions would have made players feel it more as a true sequel.
I know I know, "it's a storytelling, that's why many features are gone", but to me that's just an excuse to cash in. It's a game, not a movie, it needs gameplay
I played for 2 hours and all I did for now is walk around and pull levers and read some notes, and VERY simply puzzles like putting gas in a truck etc.. No hiding, no exploring. 
Everything you need to do is so simple, a hand icon appears when you touch a puzzle item.
i think thats the problem, people think it's a sequel to TDD, like it's directly following it. AMFP is completly diffrent in my opinion and shouldn't be compared to TDD or acted as a sequel to it. if it was a new Chinese Room game with not relation TDD it would have been received far better.