I enjoyed AMFP overall, but it felt cut-down and had a really weak final act.
Spoiler below!
Story 8/10
The story started out pretty nice, but it left me with more questions than answers and many plot points were left unexplained. How did the machine work? How did it relate to vitae and The Orb? What actually happens in the ending? What happened in Mexico? How did the pig monsters come to be?
The writing is good from an artistic POV but fails at explaining plot points IMO.
Gameplay 5/10
Not only is the lack of inventory, tinderboxes, oil, sanity and interactive environment a step down from TDD, but the levels felt more linear with less exploration and weaker puzzles. And it's too short, especially for a game that was delayed for more than a year.
Atmosphere & Scares 7.5/10
The atmosphere and scares in the first half of the game were brilliant in the first half but significantly fade in the second half of the game. Also, the monsters could have been much more imaginative and otherwordly.
Sound 9/10
The game's strongest point IMO. The only reason it doesn't get a 10/10 is because the pig monsters' footsteps aren't as menacing as in TDD and there is no terror meter.
Verdict 7/10
I enjoyed it overall, but the second half feels just like The Rickenbacker in System Shock 2. Level design stops making sense, the gameplay and story looses it's edge, and it becomes less scary. And the ending left me disappointed with many questions were unanswered.
If it had a better ending it would be a 8.5-9/10
(This post was last modified: 09-13-2013, 04:34 PM by CorinthianMerchant.)