(09-16-2013, 02:32 AM)crashbfan Wrote: the design of the game suckssss
So instead of giving me some good solid thoughts on my idea like I asked you come here just to bash the game some more.
Seems legit.
(09-16-2013, 02:31 AM)Diango12 Wrote: The problem itself is the level design. The linear path you take doesn't lend itself well to chases and stalking.
Actually, there are quite a few areas that seemed perfect for an encounter that didn't, like the holding pens in the centrifuge level, or somewhere in the pigline level.
Outlast is linear as hell too, yet they manage to fit in plenty of encounters. If you give the game another chance you'd notice that there is room for more encounters.
EDIT: Stalking music could probably be left out, as I found lantern flickering creepier. However, you know when you're being chased so adding chase music would just make the encounter scarier and not give the player any warning like spawning/stalking music would.