I really don't appreciate the insulting insinuations that anyone who didn't appreciate the story, or was peeved at the lack of gameplay, and scares, then must be some sort of immature idiot.
Really is it so surprising that anyone would expect a more similar experience from AMFP to be like TDD?
How can anyone you hold it against anyone for being let down like this?
I'm don't care for psychological horror(how Edgar Allen Poe), I find that kind of horror artistic but not scary. If they were going for the dark and creepy thing they they shoudln't have involved amnesia.
It really seemed like a cheap attempt to ride off amnesia's fanbase.
I thought a good game was suppose to have a decent balance of gameplay, story, graphics, and sounds/music.
When ever the game is criticizes for it's bad gameplay all anyone can say is "well the story was good"
Or "the graphics and music were nice".
If I wanted either of those I'd read a book or grab an MP3 player.
In the end I would've just preferred them not to bring this type of stuff with amensia. I don't care how "great" the story is.
(09-13-2013, 03:39 PM)chineseroom Wrote: (09-13-2013, 03:28 PM)SurvivalHorror Wrote: You make valid points, but I really felt the vocabulary was embellishment to cover up for a rather uninteresting story..
I think that's a completely bizarre comment, to be honest with you. So we wrote a story, looked at it, thought "Damn, that's boring - I know, let's pile on a load of poetics, you know, the stuff we got criticised for with Dear Esther, because we have so much contempt for gamers and fans that we think they won't be able to tell the difference" - really?
Ahh, but you assume they've learned there lesson, which clearly they haven't