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Script Help Need help debugging various script functions
Silent Darkness Offline
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Posts: 37
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Joined: Jul 2012
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#23
RE: Need help debugging various script functions

I don't have an inventory.hps, so i'd have to make one. Lemme see what I can do with that....

in order for this to work, i'd have to make the item unusable directly from the inventory(by setting the entity file for the syringe to a puzzle item instead, it is currently based as a sanity potion). Then I would have to find a player-representing object that wouldn't look strange or unfitting in the context(an alcohol-dipped cloth, perhaps?), and also include CombineItemCallbacks.

So, if this works, would I be removing the syringe scripts from the main map hps file?

EDIT: Okay, I know what I could use. But, i'd need to find a good model of a roll of bandages. i'm googling it, but I can't find anything. At least, not anything that doesn't mean shelling out money I don't have. Any ideas?
(This post was last modified: 09-16-2013, 02:09 PM by Silent Darkness.)
09-16-2013, 01:36 PM
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RE: Need help debugging various script functions - by Silent Darkness - 09-16-2013, 01:36 PM



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