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Script Help Need help debugging various script functions
Silent Darkness Offline
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#26
RE: Need help debugging various script functions

(09-16-2013, 02:45 PM)JustAnotherPlayer Wrote:
(09-16-2013, 01:36 PM)Drakeman1234 Wrote: I don't have an inventory.hps, so i'd have to make one. Lemme see what I can do with that....

in order for this to work, i'd have to make the item unusable directly from the inventory(by setting the entity file for the syringe to a puzzle item instead, it is currently based as a sanity potion). Then I would have to find a player-representing object that wouldn't look strange or unfitting in the context(an alcohol-dipped cloth, perhaps?), and also include CombineItemCallbacks.

So, if this works, would I be removing the syringe scripts from the main map hps file?

EDIT: Okay, I know what I could use. But, i'd need to find a good model of a roll of bandages. i'm googling it, but I can't find anything. At least, not anything that doesn't mean shelling out money I don't have. Any ideas?

Didn't have a model? Make it/make someone else did it.


Okay, I think I managed to find a proper model to use, from a Half-Life 2 mod called Nightmare House 2, but now i gotta figure out how to rip it and convert it for use in Amnesia. There's a vtf(valve texture file), a vmf(valve material file), and a mdl file. How do I proceed now?

Btw, my internet really wouldn't handle the 2GB download of Source SDK.

Just trying to comprehend what to do here. Thinking, "maybe Collada can be helpful".

1 minute later, my head explodes from how unintuitive it is.

Okay, I managed a way around, but i'm wondering, is there a way to turn .Blend files into .ent files?
(This post was last modified: 09-16-2013, 04:25 PM by Silent Darkness.)
09-16-2013, 03:19 PM
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RE: Need help debugging various script functions - by Silent Darkness - 09-16-2013, 03:19 PM



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