(09-16-2013, 11:11 AM)Kreekakon Wrote: (09-16-2013, 10:57 AM)sailornaruto39 Wrote: I really don't appreciate the insulting insinuations that anyone who didn't appreciate the story, or was peeved at the lack of gameplay, and scares, then must be some sort of immature idiot.
Really is it so surprising that anyone would expect a more similar experience from AMFP to be like TDD?
How can anyone you hold it against anyone for being let down like this?
I'm don't care for psychological horror(how Edgar Allen Poe), I find that kind of horror artistic but not scary. If they were going for the dark and creepy thing they they shoudln't have involved amnesia.
It really seemed like a cheap attempt to ride off amnesia's fanbase.
I thought a good game was suppose to have a decent balance of gameplay, story, graphics, and sounds/music.
When ever the game is criticizes for it's bad gameplay all anyone can say is "well the story was good"
Or "the graphics and music were nice".
If I wanted either of those I'd read a book or grab an MP3 player.
In the end I would've just preferred them not to bring this type of stuff with amensia. I don't care how "great" the story is.
I think your focus is being overly subjective right now. You CAN dislike that there weren't any scares, and you CAN dislike the removal of certain mechanics.
What baffles me though is that you seem to be dismissing the positive aspects of AMFP in favor of focusing mainly on the negative points. Just saying that your opinion is more likely to be taken seriously if you acknowledge both positives, and negatives of the game instead of brushing aside the positive things as things you feel add nothing to the experience.
It especially shows when you flat-out wrote "I don't care how "great" the story is."
(09-16-2013, 10:57 AM)sailornaruto39 Wrote: Ahh, but you assume they've learned there lesson, which clearly they haven't
You may want to change your wording a bit, because I don't think you realize that "chineseroom" is Dan from thechineseroom.
Not saying you should suck up to him, but change your wording into asking him his thought process, because he's one of the people who wrote the game.
Acknowledge the positives? Being what? I don't find the story that great, certainly not enough to for what it did to amnesia.
Even if it was a a non amnesia I probably wouldn't care for such a game.
I say I don't care for how great the story is because in the end one aspect of a game shouldn't overbearingly outweigh the other. That's just bad game design IMO.
"I don't think you realize that "chineseroom" is Dan from thechineseroom."
Why would that make a difference? I don't know who that is, all things considered I'm not really interested.