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porting music and maybe monsters from TDD to A:AMFP?
Doomed316 Offline
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RE: porting music and maybe monsters from TDD to A:AMFP?

(09-16-2013, 11:11 PM)wretch Wrote:
(09-16-2013, 11:04 PM)Doomed316 Wrote:
(09-16-2013, 10:59 PM)wretch Wrote: As the servant grunt from TDD exists in the game files, it's very likely the grunt was used as an enemy placeholder at some point in development which would mean that you most likely can add TDD monsters to AMFP.

placeholder? What do you mean?

"Placeholders are an excellent way to support code development without waiting on asset completion. Using placeholder graphics decouples programming and art schedules, allowing them to progress independently of each other. By using quick and effective placeholders, the coders can get to work on what’s important without being held back waiting on final assets to be finished."

Quoted from here, since I'm pretty bad at explaining something properly: http://mvinetwork.co.uk/2010/03/28/place...-in-games/

my assumption is that it won't be easy to do. Its not like I can port the models and Ai config to AAMFP can I?
09-16-2013, 11:20 PM
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RE: porting music and maybe monsters from TDD to A:AMFP? - by Doomed316 - 09-16-2013, 11:20 PM



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