Kedjane
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RE: What about "Horror" in Amnesia?
I greatly prefer modern sci-fi horror over old castles.
Dark concrete wallways, flickering lights, malfunctioning electronic doors, ventilation shafts, elevators and so on. The more modern, the more I believe I can relate to it living in a modern society.
I've made a list of things I'd like to see in a Penumbra-like sci-fi horror game including PDAs (great for all information you don't want on the game screen such as a map, objectives, notes etc), walkie talkies for communication, lighters, padlocks and lots of other stuff. Also viruses, mutations, electromagnetical disturbances or other physical anomalies are pretty hot nowadays.
I think Penumbra have managed to catch a lot of interesting things in one game: there's most of the above in one of the games as well as other interesting things like the blood sample test and a secret organisation of some sort, the Archaic.
Another game I really like the theme of is FEAR. I love the idea of all the clone soldiers controlled by a psychic and the scene where they are all "deactivated" was really cool. There's plenty of technological stuff in FEAR and the whole main plot is pretty cool in my opinion. I like the "warfare" against the paranormal ghosts and all that, it's more like a war instead of just one terrified school student or something going at them. FEAR is pretty grand-scale with a whole city in ruins and all.
Worst regards, Kejdane.
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01-20-2010, 04:14 PM |
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