FlawlessHappiness
Posting Freak
Posts: 3,980
Threads: 145
Joined: Mar 2012
Reputation:
171
|
RE: Editing the grunt
(09-17-2013, 06:23 PM)The chaser Wrote: (09-17-2013, 05:01 PM)Darth FlawlessHair Wrote: Hi!
It all works out great! I've played with particle systems now and connected them to the grunt.. Just one problem is occuring...
When I am killed by the grunt, the grunt disappears, but the particles doesn't, as they are respawning all the time. Is there a way to remove them, on death?
Also, I tried editting the sounds that the grunt plays. Now, when he says anything he both says the normal grunt sounds, and those i added. Why is this happenening? Does anybody know?
Try making a checkpoint and doing something like:
DestroyParticleSystem("monstername_NAMEOFPARTICLESYSTEM");
Note that if the monster has a lot of particle systems, you'll have to do that a lot of times.
It has two, but I'll check it out Thanks
Trying is the first step to success.
|
|
09-17-2013, 06:35 PM |
|