(09-17-2013, 06:12 PM)Paddy Wrote: I was mildly disappointed that the trailer scenes weren't in the game, but I didn't feel "cheated" or anything. However, I do think that the mechanics and the "feel" of those scenes were also lost in the final game, which is a different problem. For instance, at no point in the game do you have to hide from the monsters behind doors or in cages, or anywhere really. The closest we come to hiding is when we're dodging enemies by crouching behind boxes or pillars. There are a few script-scares involving banging doors, but that's not quite the same as having a "live" enemy chasing you in real-time. In that sense the trailers were kinda showing something which wasn't entirely representative of the final game.
I loved the game, though.
This is exactly how I feel. If those two scenes had been included I feel like the vibe of the game as a whole would have benefited from it. At the same time though I understand the thought process behind taking it out but I don't think it really worked out in the long wrong. Yes, the tension was there and I was expecting it, but there were no other scenes that had you hiding like the trailer shows so in the end I was left no scare or scene with the same idea behind it, aka literally having to hide somewhere to avoid being seen.
Overall I thoroughly enjoyed MFP but I don't think the logic used regarding the removal of both these moments worked out in the long run.