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Water looks different in-game than in-editor?
ZyLogicX Offline
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RE: Water looks different in-game than in-editor?

(09-24-2013, 08:00 PM)Alex Ros Wrote:
Quote:Water looks different in-game than in-editor?
Well, I suppose that thread is not about something I am going to ask about. But at least this thread is actually water questions oriented, so here's my question. Is it possible to make underwater areas? As I presume it is in fact possible. For example, I can make a certain box light area and a fog area to imitate underwater atmosphere. Also for sure I can make some water bubbles particles. But! What to do with the protagonist-player swimming imitation? That's the only thing that confuses be quite a bit. I presume it's possible to make a specific First-Person-View animations with both hands visible, just like when a player climbs ladder and both hands are visible. But that's the question is that really possible to add such animations set to a player? Or they are locked somehow? And another thing is a underwater speed of movement and possibility of drowning. I presume it's hard but possible to script that with timers (drowning). So as I imagine it to myself ALL I've mentioned is possible to make. Am I right or wrong?



As for water screenshots I also prefer how it looks ingame. But I also like that at the Level Editor the parts of stones which are underwater are visible, while in game there's only reflections.

Have a look at this http://www.frictionalgames.com/forum/thr...age-3.html. The creator (Kyle)
, has not been seen online on this forum for months. But it is indeed possible.

Beyond the Mountains of Madness [15%]
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(This post was last modified: 09-25-2013, 04:35 PM by ZyLogicX.)
09-24-2013, 08:45 PM
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RE: Water looks different in-game than in-editor? - by ZyLogicX - 09-24-2013, 08:45 PM



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