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Building Little Parts vs. Big Parts
Alex Ros Offline
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Posts: 447
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Joined: Aug 2012
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#1
Building Little Parts vs. Big Parts

Is there any technical problem with modeling whole, also for example, whole room, instead of modeling repeatable, for example, walls sets? And I am asking strictly about technical problems, nothing else. I do understand that repeatable sets of architectural parts are more convenient for quick work.

I have heard somewhere, do not remember where exactly, that it's better not to exceed the number of 600 triangles per model. Probably, that might be exactly the problem I am asking about. At the same time that information might be just simply incorrect.

Anyway, the question is quite an important one, because for me personally it's a lot easier to model buildings by rooms with all exclusive details (architectural of course, not items or decals).

Thanks in advance!
(This post was last modified: 09-30-2013, 11:23 PM by Alex Ros.)
09-30-2013, 11:21 PM
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Building Little Parts vs. Big Parts - by Alex Ros - 09-30-2013, 11:21 PM



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