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Large fan mesh won't stay in right spot
Damascus Offline
Senior Member

Posts: 646
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Joined: Mar 2012
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#1
Large fan mesh won't stay in right spot

I'm attempting to use the fan_round_large entity in my custom story, which has animations, but I'm trying to use it without animations. However, no matter what i do, though the body stays in the right place, the mesh appears at 0,0,0 on the map when I go into the game. Here's some of the things I've tried:

--Playing the "off" animation at the start of the level.
--Changing entity type to static object
--Removing all animations from entity

Maybe this is something the patch will fix, but so far I can't get the mesh to stay in the right spot.

(This post was last modified: 10-04-2013, 09:15 PM by Damascus.)
10-04-2013, 07:08 AM
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Large fan mesh won't stay in right spot - by Damascus - 10-04-2013, 07:08 AM



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