(03-22-2010, 08:21 AM)Thomas Wrote: In Amnesia, the amnesia comes directly from the plot and what we want to do with it. To start the game with "you wake up with no memories" scenario was actually one of the last things we added in the plot development. So it is not something we have just slapped on, but something that grew out of the story's intended meaning.
Thanks for your answer. I am certain that the game will make very good use of amnesia, a fortiori, when it is inspired by Lovecraft's works. Is it?

I am just thinking about one of Lovecraft's stories that makes use of amnesia: "The Outsider". It seems to be one of his most personal stories. The setting of "Amnesia" kind of reminds me of it. It would be great if you could catch this atmosphere:
The Outsider [1]
Unhappy is he to whom the memories of childhood bring only fear and sadness. Wretched is he who looks back upon lone hours in vast and dismal chambers with brown hangings and maddening rows of antique books, or upon awed watches in twilight groves of grotesque, gigantic, and vine-encumbered trees that silently wave twisted branches far aloft. Such a lot the gods gave to me - to me, the dazed, the disappointed; the barren, the broken. And yet I am strangely content and cling desperately to those sere memories, when my mind momentarily threatens to reach beyond to the other.
I know not where I was born, save that the castle was infinitely old and infinitely horrible, full of dark passages and having high ceilings where the eye could find only cobwebs and shadows. The stones in the crumbling corridors seemed always hideously damp, and there was an accursed smell everywhere, as of the piled-up corpses of dead generations. It was never light, so that I used sometimes to light candles and gaze steadily at them for relief, nor was there any sun outdoors, since the terrible trees grew high above the topmost accessible tower. There was one black tower which reached above the trees into the unknown outer sky, but that was partly ruined and could not be ascended save by a well-nigh impossible climb up the sheer wall, stone by stone.
(03-22-2010, 08:21 AM)Thomas Wrote: I also think that even though amnesia might feel cliché, it can be used in many different ways. For example compare the movies Memento, Dark City, Lost Highway and Total Recall. All are amnesia stories, but they are also all very different.
Of course, it is only a storytelling gimmick and necessarily open to all kinds of interesting uses (and misuses). The list of "amnesia-movies" seems to be endless...
(03-22-2010, 08:21 AM)Thomas Wrote: Finally, is amnesia really that overused in games? I cannot come up with that many games that have used amnesia plots. Bioshock, Flashback, Witcher, Second Sight and Planescape Torment is what comes to mind right now (although I am sure there are more). To me it seems like "save kingdom" type of stories are far more used. But I am of course biased on all of this and might be wrong 
When I said that amnesia is a commonly used and maybe overused storytelling technique, I meant storytelling in general: literature, movies, games. Here is an incomplete list of games that use amnesia for storytelling [2]
[1]
http://www.dagonbytes.com/thelibrary/lov...tsider.htm[/php]
[2]
http://www.giantbomb.com/amnesia/92-286/