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Amnesia: an overused storytelling technique?
Jakob Rosenblatt Offline
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#8
RE: Amnesia: an overused storytelling technique?

Yes, and above all atmosphere and immersion should take priority over the story of a horror game. Look at Lovecraft's works. Most of his stories are plain and at times even ridiculous. What makes them so valuable and effective is the atmosphere Lovecraft was able to create.
(This post was last modified: 03-23-2010, 01:19 PM by alfie.)
03-23-2010, 12:14 PM
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