(10-09-2013, 03:40 PM)Fleische Wrote: With Tesla, that wasn't true. It felt out of place and jarring. That said, I'll admit that I may have had a softer opinion of it if it hadn't also been bugged to unplayability on my computer.
Bugs in a game like this just kill any previously great work/effort at building up the players sense of being in the game. If my 'Tesla' encounter was bugged I would have hated it as well.
Once that chase scene in the city bugged out I basically stopped playing for a few weeks. Just broke all immersion I had with the game. Needed to have a break, then come back and basically start all over again.
(10-09-2013, 03:40 PM)Fleische Wrote: That's a good point. But also changing the rules too radically and too suddenly can totally break immersion/atmosphere. And as MFP is all about that, breaking it is bad.
I don't feel like the 'Tesla' sections broke the rules too radically. A lot of the game is about making the player imagine what's out there waiting for them. The parts where 'Tesla' would go invisible but still be coming after you basically compounded previous normal gameplay because this time you knew something was in the room. I do understand how some people may not have enjoyed it though. Especially if it bugged out.
The biggest part of the game that broke atmosphere was when you actually went out into the city and saw other people, explosions and general chaos. For me that was the worst part of the game...It was no longer about me creeping around fearful of what's out there. Same thing happened in TDD - The part where you engaged with Agrippa basically lost my interest.
The game was awesome though. Great follow up to TDD. Loved the streamlined gameplay and I enjoyed how the lantern operated as well.