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Poll: AAMFP Assets
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Put them into the distributed folder.
50.00%
10 50.00%
Have people do it from their own copy of the game.
50.00%
10 50.00%
Total 20 vote(s) 100%
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AAMFP Assets and Custom Stories
Alex Ros Offline
Senior Member

Posts: 447
Threads: 46
Joined: Aug 2012
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#8
RE: AAMFP Assets and Custom Stories

(10-13-2013, 06:56 AM)Kia Wrote: I've been keeping track of which models from AAMFP I've used in my CS so I could make an alternate download with the assets for people who didn't buy the game, but I'd personally prefer if I didn't have to do that and rather just treated it like the Justine patch by warning players that the game may be missing pieces and certain engine scripts.
It's an option to keep tracking AMFP files and include them alone with your CS. But I presume different CS would be filled with different AMFP assets. As a result some day players would have a fucked up TDD game... probably... maybe... hmm... Seems like all that TDD editor Update and CS production would be quite problematic, because most of CS players would have to download the whole TDD editor Update, otherwise unforeseen consequences might occur... well I presume, I do not know. Anyway, all that story with TDD editor and its parts Update is confusing in fact. It's not so clear how to distribute CS stories made with AMFP entities with specific for AMFP functions, moreover CS with new script functions.
(This post was last modified: 10-13-2013, 08:21 PM by Alex Ros.)
10-13-2013, 08:16 PM
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Messages In This Thread
AAMFP Assets and Custom Stories - by 7heDubz - 10-12-2013, 09:21 AM
RE: AAMFP Assets and Custom Stories - by WALP - 10-12-2013, 12:39 PM
RE: AAMFP Assets and Custom Stories - by 7heDubz - 10-12-2013, 12:56 PM
RE: AAMFP Assets and Custom Stories - by WALP - 10-12-2013, 01:05 PM
RE: AAMFP Assets and Custom Stories - by 7heDubz - 10-13-2013, 04:19 AM
RE: AAMFP Assets and Custom Stories - by Alex Ros - 10-13-2013, 08:16 PM
RE: AAMFP Assets and Custom Stories - by Hardarm - 10-13-2013, 03:14 PM



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