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Script Help Acid Scare
DnALANGE Offline
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Posts: 1,549
Threads: 73
Joined: Jan 2012
#2
RE: Acid Scare

Could you explane a bit moer of this part : now that the player has the jar filled with acid, I want him/her to collide with a script area shortly after which will spawn a suitor nearby

AND this part:
When I change the scripting on the SetEntityCallbackFunc from "glass_container_filled" to "glass_container_1" then the script box goes off before I even fill the container with acid
,
WHY do you have 2 glascontainers?
10-21-2013, 01:35 PM
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Messages In This Thread
Acid Scare - by T122002 - 10-21-2013, 04:25 AM
RE: Acid Scare - by DnALANGE - 10-21-2013, 01:35 PM
RE: Acid Scare - by FlawlessHappiness - 10-21-2013, 08:14 PM
RE: Acid Scare - by T122002 - 10-22-2013, 03:07 AM
RE: Acid Scare - by Wapez - 10-21-2013, 09:01 PM
RE: Acid Scare - by daortir - 10-22-2013, 02:55 PM
RE: Acid Scare - by T122002 - 10-23-2013, 03:57 AM
RE: Acid Scare - by Wapez - 10-23-2013, 08:11 AM
RE: Acid Scare - by T122002 - 10-23-2013, 09:58 PM
RE: Acid Scare - by Wapez - 10-24-2013, 10:45 AM
RE: Acid Scare - by T122002 - 10-24-2013, 06:26 PM
RE: Acid Scare - by Wapez - 10-24-2013, 08:55 PM
RE: Acid Scare - by Wapez - 10-25-2013, 10:38 AM
RE: Acid Scare - by T122002 - 10-26-2013, 03:49 AM
RE: Acid Scare - by Wapez - 10-26-2013, 01:56 PM



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