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Script Help Acid Scare
FlawlessHappiness Offline
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#3
RE: Acid Scare

(10-21-2013, 01:35 PM)DnALANGE Wrote: Could you explane a bit moer of this part : now that the player has the jar filled with acid, I want him/her to collide with a script area shortly after which will spawn a suitor nearby

AND this part:
When I change the scripting on the SetEntityCallbackFunc from "glass_container_filled" to "glass_container_1" then the script box goes off before I even fill the container with acid
,
WHY do you have 2 glascontainers?

2 containers because: 1 is empty. 1 is filled.

He uses the empty container on the area.
Another area is set active.
You do this by SetEntityActive("AREANAME", true);

Then the collide function

void COLLIDEFUNCTION(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("SUITORNAME", true);
}

You also might want to add some pathnodes. Do you know how to?

Trying is the first step to success.
10-21-2013, 08:14 PM
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Messages In This Thread
Acid Scare - by T122002 - 10-21-2013, 04:25 AM
RE: Acid Scare - by DnALANGE - 10-21-2013, 01:35 PM
RE: Acid Scare - by FlawlessHappiness - 10-21-2013, 08:14 PM
RE: Acid Scare - by T122002 - 10-22-2013, 03:07 AM
RE: Acid Scare - by Wapez - 10-21-2013, 09:01 PM
RE: Acid Scare - by daortir - 10-22-2013, 02:55 PM
RE: Acid Scare - by T122002 - 10-23-2013, 03:57 AM
RE: Acid Scare - by Wapez - 10-23-2013, 08:11 AM
RE: Acid Scare - by T122002 - 10-23-2013, 09:58 PM
RE: Acid Scare - by Wapez - 10-24-2013, 10:45 AM
RE: Acid Scare - by T122002 - 10-24-2013, 06:26 PM
RE: Acid Scare - by Wapez - 10-24-2013, 08:55 PM
RE: Acid Scare - by Wapez - 10-25-2013, 10:38 AM
RE: Acid Scare - by T122002 - 10-26-2013, 03:49 AM
RE: Acid Scare - by Wapez - 10-26-2013, 01:56 PM



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