wcer
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Posts: 27
Threads: 7
Joined: Apr 2010
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RE: Blog: "Why Trial and Error will Doom Games"
I agree with gbee in that any time I can't do something in a game that I can easily do in real life I tend to end up frustrated. (Typically grabbing a ladder, crawling under something, being unable to push some shelves over while able to push others, etc.. usually mobility/interaction related).
It's not like I'm a super hero in real life who plunges down ancient mine shafts to converse with alien horrors (sadly?) but I can certainly jump/crawl/etc pretty decently.
While I appreciate games can not (and arguably should not) mirror reality perfectly, as gbee points out things like invisible walls or one-way-only problem solving are problematic.
I'm not sure there's really a solution. Invisible walls can always be filled with textures/visible objects, but multi-solution puzzles are a far more complex beast that would almost require some sort of AI to determine if what you're trying to do makes sense for the problem.
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04-20-2010, 03:18 PM |
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