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Posting Freak
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RE: General problems of RPGs
I would like to say though, for those of you who have not played Gothic, that Googolplex is not a delusional fanboy. My opinion of the game as whole notwithstanding, his comments about having trainers that teach you things instead of a leveling up system is one of those strokes of genius that make Gothic such a fascinating game mechanically. If you guys can get it, play it for a few hours and you will see exactly why Googol loves the game so much.
To summarize the skill system in Gothic, at the start of the game you have absolutely no skills and cannot fight with any degree of proficiency. After gaining an x amount of experience points, you get 10 skill points which you can spend with trainers. You get a short dialogue with the trainer if you choose to spend the points where he literally teaches you how to do things more properly, and after that your character gets new animations that reflect this evolution. One quick example is, at the start when you can only get short swords, the character holds it in front of him with both hands. If you get the short sword level 1 skill the trainer tells you to hold it one handed and to hold it down to your side for greater speed and comfort. After that you do not just do an artificially greater amount of damage, you still do but the character literally becomes faster with a sword and can do more moves. This to me is a brilliant scheme that would make any RPG instantly better.
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10-25-2013, 03:26 PM |
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