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Textures appear grainy from a distance during movement
GoreGrinder99 Offline
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Joined: Feb 2013
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#4
RE: Textures appear grainy from a distance during movement

(11-03-2013, 01:59 PM)The chaser Wrote:
(11-03-2013, 01:40 PM)GoreGrinder99 Wrote: I have made a handful of materials and I'm using them as wall, floor and ceiling plains. I have a simple diffuse and normal map for the materials and I'm more than happy with just those two files, as it stands.

Problem is, when I'm looking at a primitive from a distance while moving the mouse, the materials seem to grain but when up close and personal with them they appear just fine. I have tried de-noising them them with CrazyBump since I thought that was the issue but it seems it wasn't or it just didn't work properly or whatever the case may be.

If anyone needs a visual example, I will upload a clip if necessary. I hope I was descriptive enough. I "could" live with the results I currently have but would be much more content if this could be fixed since it's rather bothersome.

If you say it gets "Grainy" from a distance, MipMaps should be the problem. Try exporting the .dds again without mipmaps Smile

Not one of my .dds files has MipMaps enabled and I tried enabling it and had no effect.

-Grind to the Gore-
(This post was last modified: 11-03-2013, 02:43 PM by GoreGrinder99.)
11-03-2013, 02:33 PM
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RE: Textures appear grainy from a distance during movement - by GoreGrinder99 - 11-03-2013, 02:33 PM



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