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Configuration Files Help FC mod config and model replacement problems
KiraImmortal Offline
Member

Posts: 138
Threads: 32
Joined: Nov 2013
Reputation: 3
#3
RE: FC mod config and model replacement problems

okay, i'll upload the mod's folder in a short time with the mentioned entities, if you can make the the 'lantern' entity use the 'flashlight' entitiy's model, i would be grateful.

for the config.. i have a mod called 'riukka' made by Amn which was done in the same way as my mod, it has these lines in the main_init.cfg


DefaultBaseLanguage = "base_english.lang"
DefaultGameLanguage = "english.lang"
/>

<Directories
MainSaveFolder = "Main"

BaseLanguageFolder = "riukka/config/"
GameLanguageFolder = "riukka/config/lang_main/"

CustomStoryPath = "custom_stories"
/>

mine looks like this:


DefaultBaseLanguage = "base_english.lang"
DefaultGameLanguage = "english.lang"
/>

<Directories
MainSaveFolder = "Main"

BaseLanguageFolder = "time_distortion/config/"
GameLanguageFolder = "time_distortion/config/lang_main/"

CustomStoryPath = "custom_stories"
/>

When i launch the game with these settings, it crashes.. what could be the problem?

okay, here is my mod's folder. i've made much much more stuff, but i deleted those files that weren't necessary. there is the lang file and everything in the config and there are lantern and flashlight entities. i've also included the oil entity to see what i want to do exactly with the lantern. launch the mod, start a new game and you will see that there are batteries instead of oil potions in the game. the lantern is also there, if you can fix it you will have a flashlight on the table instead of the lantern. very big thanks for your help, please check it if you have time!

here is the link: http://www.mediafire.com/?s0ozbk647p226dl
(This post was last modified: 11-11-2013, 10:45 PM by KiraImmortal.)
11-11-2013, 10:14 PM
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RE: FC mod config and model replacement problems - by KiraImmortal - 11-11-2013, 10:14 PM



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