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Work in progress The Innocence
Kreekakon Offline
Pick a god and pray!

Posts: 3,063
Threads: 70
Joined: Mar 2012
Reputation: 124
#18
RE: Amnesia - The Abandoned Ruins

(11-12-2013, 06:01 PM)Xroph Wrote: I AM organized. I thought a proof for it is my first post. I planned every level, the story and so on in advance. The organisation is no problem.

Speaking from personal experience making that first OP post is only the start of organizing a complete mod. When you actually get into the deeper parts of development there are quite a lot of details you have to pay attention to.

(11-12-2013, 06:01 PM)Xroph Wrote: I would stop publishing it, because If I don't post news or whatevery, you stop with disturbing me with those comments. Can't you understand, that it is no help?
Oh, and I didn't say I wouldn't work further on it, then, I just wouldn't publish it and give it to my friends or what ever.

If I'm going to be completely frank, there are two problems I find with this:

One which is you might not likely get many of these sort of comments at all beyond announcing the mod. No offense, but your mod is not an extremely anticipated mod like Black Mesa, or something like that. None of ours are. Comments will not really be something that you'll be swarmed by, and be immensely bothered with super often.

Two which is you really shouldn't be deterred from working, and sharing your work with all of us just because of some comments like these, especially since many of them are likely out of concern at their core.

(11-12-2013, 06:01 PM)Xroph Wrote: In my view, it is not that hard. You just have to distribute the tasks good. For example: One people creates the enemies. While he creates an enemie, I create the map where the monster shoulp appear, and use a monster like grunt oder brute as a placeholder. In the moment my team (2 people) is creating textures for levels. While they're working on it, I create other levels. A few words to this level creation, has to do with the organisation thing, too. If I have a good idea for a level, I create it directly with a few planes, objects and so on. Then I know which levels should be edited.

See above on what I said about the matter. Still if you think you're up to it, then by all means go ahead! Smile

(11-12-2013, 06:01 PM)Xroph Wrote: Well, it's true that it's hard to keep the excitement. That's why I had another idea: Maybe I'll split the mod into two parts, so that the players are excited and want to play further.

That might be a good idea since it lets you tackle some issues with part 2 after part 1 comes out depending on feedback. Although I still kind of think 24 hours for each part might still be a bit excessive.

(11-12-2013, 06:01 PM)Xroph Wrote: ...What do you suggest? What should I do? Do you want me to decrease the play time? Would you like it more, then? Or do you think it would be good, if I split the game in two parts, aswell.
I want to get a lot interested people who are excited for this mod. So I want to make everyone happy. If you have an idea to improve the mod, then please tell me. I'm really looking forward to hear your suggestion to this point.

Mainly this:

Quote:If you cut down on the length, you'll most likely be able to produce a higher quality mod with better pacing, and ultimately less work needed. Why not opt for this route?

[Image: Tv0YgQb.gif]
Image by BandyGrass
11-12-2013, 06:27 PM
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Messages In This Thread
The Innocence - by Xroph - 11-11-2013, 09:05 PM
RE: Amnesia - The Abandoned Ruins - by daortir - 11-11-2013, 09:17 PM
RE: Amnesia - The Abandoned Ruins - by Xroph - 11-11-2013, 09:21 PM
RE: Amnesia - The Abandoned Ruins - by Xroph - 11-11-2013, 09:27 PM
RE: Amnesia - The Abandoned Ruins - by WALP - 11-11-2013, 10:05 PM
RE: Amnesia - The Abandoned Ruins - by thomthom44 - 11-11-2013, 10:26 PM
RE: Amnesia - The Abandoned Ruins - by Xroph - 11-11-2013, 10:19 PM
RE: Amnesia - The Abandoned Ruins - by Xroph - 11-11-2013, 11:22 PM
RE: Amnesia - The Abandoned Ruins - by thomthom44 - 11-11-2013, 11:25 PM
RE: Amnesia - The Abandoned Ruins - by Xroph - 11-12-2013, 07:51 AM
RE: Amnesia - The Abandoned Ruins - by Kreekakon - 11-12-2013, 02:50 PM
RE: Amnesia - The Abandoned Ruins - by Romulator - 11-12-2013, 09:35 AM
RE: Amnesia - The Abandoned Ruins - by Xroph - 11-12-2013, 02:40 PM
RE: Amnesia - The Abandoned Ruins - by Xroph - 11-12-2013, 05:01 PM
RE: Amnesia - The Abandoned Ruins - by Kreekakon - 11-12-2013, 05:23 PM
RE: Amnesia - The Abandoned Ruins - by Xroph - 11-12-2013, 06:01 PM
RE: Amnesia - The Abandoned Ruins - by Kreekakon - 11-12-2013, 06:27 PM
RE: Amnesia - The Abandoned Ruins - by Xroph - 11-12-2013, 06:29 PM
RE: Amnesia - The Abandoned Ruins - by ZyLogicX - 11-13-2013, 07:40 PM
RE: Amnesia - The Abandoned Ruins - by Xroph - 11-15-2013, 06:11 AM



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