Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Configuration Files Help FC mod config and model replacement problems
RaideX Offline
Member

Posts: 212
Threads: 33
Joined: May 2013
Reputation: 7
#4
RE: FC mod config and model replacement problems

alright, to fix the lantern/flashlight entity issue all you have to do is to rename your flashlight entity folders to "/time_distortion/entities/item/lantern/" and rename the item_flashlight.ent file to lantern.ent. And make also sure that your entities have a higher priority than the one in the main game, that means you should preferably rename all your custom entities and folders inside your entities folder (/time_distortion/entities/...) like they are in the main game and then you can safely put your directories inside your resources.cfg file without anything messing up (make sure that your custom entries are at the top of the file).

With your language file problem there's a pretty easy fix for that. Browse for your main_init.cfg file (/time_distortion/config/main_init.cfg) and scroll down to the <Directories> entry. Then search for BaseLanguageFolder and change it to this: BaseLanguageFolder = "time_distortion/config/". Hit Save (Ctrl + S) and you'r done!

Hope that helped you out. Just get back to me if the above text confused you in some way and/or you have no idea what all that means (or just some parts Tongue).

If you don't draw first, you don't get to draw at all... -The False Shepherd
(This post was last modified: 11-12-2013, 09:29 PM by RaideX.)
11-12-2013, 08:26 PM
Find


Messages In This Thread
RE: FC mod config and model replacement problems - by RaideX - 11-12-2013, 08:26 PM



Users browsing this thread: 1 Guest(s)