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Game crashes when activating any enemy
Damascus Offline
Senior Member

Posts: 646
Threads: 118
Joined: Mar 2012
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#3
RE: Game crashes when activating any enemy

Alright, I'll attach the hpl.log to my main post.

As far as I'm aware, the space should be fine, there's one in just about every script in my mod and it hasn't caused any problems for me..

EDIT: This seems to be the relevant part of the hpl.log: "ERROR: Track 'servant_grunt_A_ikHandle1' in 'servant_brute.msh' does not have a corresponding bone! Skeleton bone name mismatch?"

No idea what it means or what to do about it.

(This post was last modified: 12-04-2013, 04:16 AM by Damascus.)
12-03-2013, 05:05 PM
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RE: Game crashes when activating any enemy - by Damascus - 12-03-2013, 05:05 PM



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