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Penumbra Overture to be open source
MonsieurWeller Offline
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#22
RE: Penumbra Overture to be open source

(05-12-2010, 10:27 AM)fearofshorts Wrote: This means more than just allowing people to make new games, this means porting!
Thanks to this, Penumbra (and the others in the pack) will now be able to be ported to any system. Penumbra on the Open-Pandora! Penumbra on the PSP (maybe- with some scaling down)! Penumbra on your jailbroken iPhone!

Yup, and penumbra for x86_64 platform, maybe ARM/PPC, penumbra pre-compiled and available in repository of every linux distribution, which avoid incompatibility problem (the player will have to manually install the assets, which is not a big problem: it's what we do with ioquake3 and quake3 assets, for example: modern version of the quake3 engine, maintained by the community, + non free assets).

And with the engine, you can do cool stuff: see what people do with the quake3 engine (tremulous, urban terror, smokin' guns, world of padman...)

Guys, you are just great! Big GrinBig Grin

There is still a question: does overture, black plague and requiem use strictly the same engine?
05-12-2010, 11:03 AM
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Messages In This Thread
Penumbra Overture to be open source - by jens - 05-11-2010, 09:19 PM
RE: Penumbra Overture to be open source - by ZIGS - 05-11-2010, 09:23 PM
RE: Penumbra Overture to be open source - by ZIGS - 05-11-2010, 09:50 PM
RE: Penumbra Overture to be open source - by jens - 05-12-2010, 10:20 AM
RE: Penumbra Overture to be open source - by MonsieurWeller - 05-12-2010, 11:03 AM
RE: Penumbra Overture to be open source - by SR_guy - 05-17-2010, 10:17 PM



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