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A question on design
The chaser Offline
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Posts: 2,486
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Joined: Jun 2012
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#11
RE: A question on design

The thing that makes Amnesia maps special is the diversification of the assets: They are used in many different places, in different contexts. Also, the Brennenburg castle is a place which is easy to believe it exists (the distribution is realistic).

It's not only about the detail, it's about the background: If there's a story behind, the map won't look bad.

THE OTHERWORLD (WIP)
[Image: k6vbdhu]

Aculy iz dolan.
12-14-2013, 01:06 PM
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Messages In This Thread
A question on design - by Froge - 12-14-2013, 05:38 AM
RE: A question on design - by Kreekakon - 12-14-2013, 05:56 AM
RE: A question on design - by Rapture - 12-14-2013, 06:40 AM
RE: A question on design - by Romulator - 12-14-2013, 07:05 AM
RE: A question on design - by Froge - 12-14-2013, 07:16 AM
RE: A question on design - by PutraenusAlivius - 12-14-2013, 07:22 AM
RE: A question on design - by Froge - 12-14-2013, 07:36 AM
RE: A question on design - by PutraenusAlivius - 12-14-2013, 07:55 AM
RE: A question on design - by Froge - 12-14-2013, 08:15 AM
RE: A question on design - by PutraenusAlivius - 12-14-2013, 08:55 AM
RE: A question on design - by The chaser - 12-14-2013, 01:06 PM



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